- Blackhawk Rescue Mission 5 quarry is a hostile mining site in eastern Ronograd.
- Best approach: Use hills, rocks, machinery, and elevated positions for cover.
- Primary targets: Destroy the mining refinery and eliminate the Quarry HVT.
- Key objective: Bring a breaching charge for the reinforced HVT room door.
- Stealth advice: Suppressed weapons, smoke, and patient scouting reduce exposure.
Blackhawk Rescue Mission 5 Quarry Overview
Blackhawk Rescue Mission 5 quarry is an industrial location in the eastern hills of Ronograd Island. The site combines excavation pits, conveyor systems, processing buildings, offices, watchtowers, and underground access routes. RLF soldiers patrol the area, while an HVT appears inside the central processing facility.
The location rewards players who control sightlines before entering close combat. The open excavation pit can expose operators for a long time, while the surrounding hills and machinery offer stronger defensive positions. A careful squad should treat the Quarry as a layered assault rather than a single building clear.
For a location reference, consult the Quarry page on the Blackhawk Rescue Mission 5 Wiki before planning a route.
Video Highlights:
- Ronrad Quarry can be approached with a stealth-focused loadout.
- Suppressed DMRs and secondary weapons help limit unnecessary alerts.
- Smoke can provide an alternative to difficult glow-stick angles.
- The central processing area and HVT position require extra patience.
| Area | Main Threat | Recommended Use |
|---|---|---|
| Excavation pits | Open sightlines and exposed movement | Observe from above; avoid crossing without a reason |
| Processing plant | Dense enemies and HVT access | Main objective area; clear methodically |
| Office buildings | Flanking fire and patrols | Scout, reposition, or break enemy sightlines |
| Main entrance | Five buried landmines | Avoid driving directly through the entrance |
| Watchtowers | Overwatch marksmen | Eliminate early from a protected angle |
Excavation Pits
Use nearby rock formations to observe enemy positions. Enter only when the lower route provides a clear tactical advantage.
Processing Plant
The central facility contains the HVT route, multiple floors, conveyor systems, and several interior choke points.
Office Buildings
These structures support scouting and flanking. They also provide useful cover when patrols push toward the open ground.
Locked Room
A key opens the loot room near the HVT safe-room area. The door cannot be closed after unlocking.
The Quarry’s elevated rocks and surrounding hills are usually safer than the excavation floor. Secure high ground before committing to the interior route.
Recommended Quarry Loadouts and Entry Routes
A reliable Quarry setup should support controlled engagements rather than sustained open-field firefights. Suppressed weapons are useful for stealth attempts, while smoke helps cover awkward approaches around the HVT location or exposed machinery.
A DMR such as the M110 or M110 A3 can support long sightlines around the hills and watchtowers. A suppressed Mark 27 Mod 2 provides a flexible secondary option for closer targets. The UVSR-1 melee weapon and smoke grenades can complement a quiet route, but equipment should match your preferred pace and squad role.
| Loadout Element | Suggested Role | Practical Benefit |
|---|---|---|
| Suppressed DMR | Overwatch and marksman removal | Controls distant threats without immediately escalating every engagement |
| Suppressed secondary | Interior and short-range defense | Handles close targets when the DMR is inconvenient |
| Smoke grenades | HVT approach and repositioning | Blocks sightlines when cover or throw angles are limited |
| Breaching charge | Reinforced HVT door | Required to enter the saferoom through the primary breach route |
| Compact melee option | Quiet isolated takedowns | Useful when a target can be safely approached without alerting nearby guards |
| Recon vehicle | Distant insertion or scouting | Helps reach the area, but avoid driving across mined entrances |
Choose a Protected Insertion
Approach from the surrounding hills or another elevated position instead of driving straight through the main entrance. The entrance contains five buried landmines, making a direct vehicle push risky.
Mark Overwatch Threats
Identify watchtowers, exposed marksmen, and ledge positions before moving toward the plant. Prioritize enemies who can see multiple lanes or cover the next section of your route.
Secure the Southeastern Buildings
Clear or bypass the southeastern office area first. From there, loop toward the processing plant through the southern route or reposition around the northern side.
Control the Processing Facility
Use corners, machinery, and conveyor structures to limit enemy angles. Avoid rushing between floors until the nearest threats have been handled.
Prepare the HVT Breach
Bring the breaching charge to the reinforced door near the elevator route. Check the room beyond the entrance before pushing toward the HVT.
Do not assume the main entrance is safe for ground vehicles. Buried mines can punish a fast approach before the squad has established visual control.
HVT Route, Locked Room, and Key Spawns
The Quarry HVT is located behind a locked reinforced door in the saferoom area. The primary route leads from the elevator descending from the surface. After breaching the door, operators still need to clear six additional enemies before reaching the target area.
A ceiling gap above the right wall can allow grenades to reach the room before the squad fully commits. Depending on positioning, the Take Down feature may also reach the HVT through the wall near the red door. Treat this as a situational option rather than a guaranteed shortcut, because angles and enemy awareness can change the outcome.
The nearby Locked Room contains additional loot, but it requires a key. The key changes between two known spawn locations whenever a day or night switch begins.
| Key Spawn | Area Description | Search Priority |
|---|---|---|
| Spawn A | Chair near a foldable white table and Ronograd map inside the HVT safe-room area | Check first when already near the safe room |
| Spawn B | Foldable white table near the elevator leading to the deepest underground floor | Check while moving through the elevator route |
| Rotation rule | Location changes when a day or night switch starts | Recheck both locations after the lighting cycle changes |
| Locked Room Loot | Typical Quantity | FOB Value or Function |
|---|---|---|
| Cash bags | 1–2 | 1,000 Credits each when sold at FOB |
| Metal cases | 2–4 | 100 Credits and 1 Precious Metal each when sold at FOB |
| Random loot boxes | 3 | May contain ammunition, magazines, grenades, or other supplies |
Keep the breaching charge available before entering the final route. Reaching the saferoom without the required tool can force a retreat or a less efficient assault.
A Safer Interior Sequence
- Stop outside the reinforced door and listen for nearby movement.
- Breach only after nearby angles are covered.
- Use the ceiling gap to place grenades when the room layout permits.
- Clear the six interior enemies before chasing the HVT.
- Search for the key only when the area is controlled.
- Leave through a route that avoids crossing the excavation pit unnecessarily.
The Locked Room is optional, so do not compromise a successful HVT extraction merely to collect extra loot. If the key is not immediately available, continue the mission and return after the area is secure.
Stealth and Combat Tactics
Stealth at the Quarry depends more on line-of-sight management than on speed. The location has long sightlines, high-ground defenders, machinery that creates hard corners, and several areas where a single exposed movement can attract overlapping fire.
Start by removing overwatch threats from a protected ridge. Watchtowers are often exposed enough to engage from range, but the correct angle matters. Avoid firing from a position that reveals the rest of your squad to the processing plant or office buildings.
Move, pause, observe, and then commit. A short delay after each engagement helps reveal patrols that would otherwise cross into your next firing lane.
| Situation | Better Response | Common Mistake |
|---|---|---|
| Watchtower target | Engage from a hill or rock position | Advancing while the marksman still controls the route |
| Open excavation floor | Stay on the rim and fire downward | Crossing the pit with little cover |
| HVT entrance | Use smoke or controlled angles | Peeking repeatedly from the same exposed position |
| Office patrol | Scout from cover and flank | Entering without checking windows and exits |
| Close interior fight | Use the secondary weapon and corners | Holding a long-range weapon in a cramped room |
| Vehicle approach | Stop short of the mined entrance | Driving directly into the first gate |
The excavation pit deserves special attention. Although the lower entry door can create an alternate upward route, the pit itself is slow to cross and exposes players to fire from above. The lower route may be useful when the elevator shaft restricts enemy aim, but it should be selected deliberately after comparing the squad’s position and remaining threats.
Smoke grenades are particularly useful near the HVT location when glow sticks do not provide a workable throw angle. Smoke will not remove enemies or make an approach automatically safe, so use it to cross a specific danger lane, enter a room, or reposition behind cover.
Solo Versus Squad Priorities
Solo operators should favor a slower outer clear and avoid entering the pit unless the lower route is clearly easier. A squad can divide responsibilities: one player watches the ridge, another clears offices, and a third prepares the breach. However, splitting too far can create isolated players if an alarm spreads through the facility.
- Solo: Secure overwatch, use suppressed weapons, and preserve smoke for the HVT route.
- Two players: Assign one overwatch role and one interior clearing role.
- Larger squad: Establish crossfire around the processing plant before breaching.
- Stealth attempt: Avoid unnecessary shots and use cover between every movement.
- Loud assault: Prioritize marksmen and choke points before pushing deeper.
Quarry Run Checklist and Mission Priorities
The most consistent Quarry runs follow a simple priority order: survive the approach, remove overwatch, secure the processing plant, breach the HVT room, and extract with the mission objectives completed. Optional loot should come after the main route is controlled.
Essential Quarry Run Checklist:
- Bring a breaching charge for the reinforced HVT door
- Pack at least one tool for managing exposed sightlines, such as smoke
- Identify watchtowers and marksmen before crossing toward the plant
- Avoid the five buried mines at the main entrance
- Check both key spawn locations after a day or night switch
- Clear the HVT route before collecting Locked Room loot
| Mission Priority | Objective | Completion Advice |
|---|---|---|
| 1 | Reach the Quarry safely | Use hills, rocks, or a protected insertion route |
| 2 | Control overwatch | Remove exposed snipers and marksmen before close combat |
| 3 | Destroy the refinery | Approach the processing area after nearby angles are secure |
| 4 | Eliminate the HVT | Breach the reinforced door and clear the inner defenders |
| 5 | Collect optional loot | Search the Locked Room only after the main objective is stable |
| 6 | Extract | Use the safest available exit instead of retracing a mined approach |
The refinery and HVT are the important mission goals. Locked Room loot is valuable, but it should not take priority over a safe extraction.
Quick Decision Guide
If enemies have not detected you, remain outside the pit and continue removing threats from elevated positions. If the alarm has already spread, use the office buildings and machinery as fallback cover rather than attempting a straight sprint to the plant.
When the HVT route becomes crowded, smoke can create a temporary crossing window. Keep one player watching the flank, because the safest breach can still fail if patrols enter from an unsecured office or elevator route.
Quarry FAQ
Q: Where is the Quarry in Blackhawk Rescue Mission 5?
The Quarry is a hostile industrial mining site in the eastern hills of Ronograd Island. Nearby routes connect toward Ronograd City, while the western area leads toward Lesdolina.
Q: What is the safest way to approach the Quarry?
Approach from the surrounding hills or use rocks and machinery for cover. Control watchtowers and exposed marksmen before entering the processing plant, and avoid driving through the mined main entrance.
Q: Where does the Quarry key spawn?
The key can appear on a chair near the foldable white table inside the HVT safe-room area, or on a foldable white table near the elevator leading to the deepest underground floor. The location changes when a day or night switch starts.
Q: How do I reach the Quarry HVT?
Bring a breaching charge for the reinforced door near the elevator route. After entering, clear the additional defenders, use the ceiling gap for possible grenade placement, and consider a Take Down angle near the red door when conditions allow.
Treat the Quarry as a controlled reconnaissance mission first and a firefight second. High ground, suppressed fire, deliberate breaches, and a planned exit provide the strongest foundation for repeat runs.